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Unity Engine

Unity Engine

configuredInWorldSpace

If enabled, all Target values will be calculated in world space instead of the object's local space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool configuredInWorldSpace { get; set; }