Dispose()
Disposes of the native memory allocated by the collection.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public void Dispose()
Remarks
If the ColliderArray2D.Length is zero, calling Dispose is optional as no memory would have been allocated in that case.