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Unity Engine

Unity Engine

Dispose()

Disposes of the native memory allocated by the collection.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public void Dispose()

Remarks

If the ColliderArray2D.Length is zero, calling Dispose is optional as no memory would have been allocated in that case.