SetStereoProjectionMatrix(StereoscopicEye, Matrix4x4)
Sets a custom projection matrix for a specific stereoscopic eye.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetStereoProjectionMatrix(Camera.StereoscopicEye eye, Matrix4x4 matrix)
Parameters
Specifies the stereoscopic eye whose projection matrix needs to be set.
The matrix to be set.
Remarks
In general, you should use the projection matrices provided by the XRDisplaySubsystem for accurate stereoscopic rendering. However, when needed for specific scenarios, you can override the projection matrices to achieve specific effects. For example, you would need to set custom projection and view matrices to implement binoculars in VR.
Call Camera.ResetStereoProjectionMatrices to revert the camera back to using the projection matrices provided by the XRDisplaySubsystem .