ドキュメント

Unity Engine

Unity Engine

ResetWorldToCameraMatrix()

Make the rendering position reflect the camera's position in the Scene.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void ResetWorldToCameraMatrix()

Remarks

Call this to end the effect of setting Camera.worldToCameraMatrix.