ResetWorldToCameraMatrix()
Make the rendering position reflect the camera's position in the Scene.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void ResetWorldToCameraMatrix()
Remarks
Call this to end the effect of setting Camera.worldToCameraMatrix.