ドキュメント

Unity Engine

Unity Engine

layerMask

A LayerMask that is used to selectively filter which colliders are considered when casting a box.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
注意
Deprecated. Layer Mask is now a part of QueryParameters struct
public int layerMask { get; set; }