ドキュメント

Unity Engine

Unity Engine

anyState

Returns true if the transition is from an AnyState node, or from Animator.CrossFade.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public bool anyState { get; }