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Unity Engine

Unity Engine

SetBoneLocalRotation(HumanBodyBones, Quaternion)

Sets local rotation of a human bone during a IK pass.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation)

Parameters

humanBoneId

The human bone Id.

rotation

The local rotation.

Remarks

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.