ドキュメント

Unity Engine

Unity Engine

Rebind()

Rebind all the animated properties and mesh data with the Animator.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void Rebind()

Remarks

This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.