Rebind()
Rebind all the animated properties and mesh data with the Animator.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void Rebind()
Remarks
This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.