ドキュメント

Unity Engine

Unity Engine

swizzleR

Specifies the source for the texture's red color channel data.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public TextureImporterSwizzle swizzleR { get; set; }

Remarks

By default, values for the imported texture's red channel come from the source image's red channel. To reorder or invert color channels at import time, change this to another value of TextureImporterSwizzle.