ドキュメント

Unity Engine

Unity Engine

rgbm

RGBM encoding mode for HDR textures in TextureImporter.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. RGBM is no longer a user's choice but has become an implementation detail hidden to the user.
public TextureImporterRGBMMode rgbm { get; set; }

Remarks

HDR texture data (i.e. coming from .exr or .hdr files) can be encoded into RGBM format by Unity. This setting controls how the encoding is done. Default is "Auto", which means do RGBM encoding when source data is HDR.
RGBM encoding packs [0;8] range into [0;1] with multiplier stored in the alpha channel. Final value is RGBA8.
Additional Resources: TextureImporterRGBMMode.