ドキュメント

Unity Engine

Unity Engine

cubemapConvolutionSteps

Defines how many different Phong exponents to store in mipmaps. Higher value will give better transition between glossy and rough reflections, but will need higher texture resolution.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. Not used anymore. The right values are automatically picked by the importer.
public int cubemapConvolutionSteps { get; set; }

Remarks