spriteExtrude
The number of blank pixels to leave between the edge of the graphic and the mesh.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public uint spriteExtrude { get; set; }
public uint spriteExtrude { get; set; }