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Unity Engine

Unity Engine

spriteExtrude

The number of blank pixels to leave between the edge of the graphic and the mesh.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public uint spriteExtrude { get; set; }