ドキュメント

Unity Engine

Unity Engine

cubemapConvolutionExponent

Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Deprecated. Not used anymore. The right values are automatically picked by the importer.
public float cubemapConvolutionExponent { get; set; }

Remarks