cubemapConvolutionExponent
Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public float cubemapConvolutionExponent { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular