preserveHierarchy
If true, always create an explicit Prefab root. Otherwise, if the model has a single root, it is reused as the Prefab root.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool preserveHierarchy { get; set; }