ドキュメント

Unity Engine

Unity Engine

preserveHierarchy

If true, always create an explicit Prefab root. Otherwise, if the model has a single root, it is reused as the Prefab root.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool preserveHierarchy { get; set; }