optimizeMesh
Vertex optimization setting.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool optimizeMesh { get; set; }
Remarks
The vertices and indices will be reordered for better GPU performance. Techniques that require strict vertex ordering like mesh morphing or special particle mesh emitter effects should have this option disabled.