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Unity Engine

Unity Engine

IsValidFolder(string)

Given a path to a folder, returns true if it exists, false otherwise.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool IsValidFolder(string path)

Parameters

path

Project relative path to the folder.

Returns

Type

Description

boolReturns true if the folder exists.

Remarks

The given path is relative to the project folder.
The Assets folder and all its subfolders are considered valid. While the Packages folder itself is not a valid folder, its subfolders are.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Create Folder Structure")] static void CreateFolderStructure() { var folderList = new List<string> { "Animations", "Textures", "Materials", "Prefabs", "Resources", "Scripts" }; //Check if folder exists with IsValidFolder if it doesn't create it foreach (var folder in folderList) { if (AssetDatabase.IsValidFolder($"Assets/{folder}")) continue; AssetDatabase.CreateFolder("Assets", folder); } }}