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Unity Engine

Unity Engine

GetDefaultImporter(string)

Returns the Default Importer associated with the asset located at the supplied path. When no Importer override is set, then the default importer is used. Additional Resources: AssetDatabase.GetImporterOverride, AssetDatabase.ClearImporterOverride.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static Type GetDefaultImporter(string path)

Parameters

path

Project relative path for the asset.

Returns

Type

Description

TypeImporter type.

Examples

using System;using UnityEngine;using UnityEditor;using UnityEditor.AssetImporters;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Available Importer Types for cube")] static void AvailableImporterTypeCube() { var path = "Assets/CompanionCube.fbx"; AssetDatabase.GetDefaultImporter(path); // returns ModelImporter. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. AssetDatabase.GetAvailableImporters(path); // returns [CubeImporter]. AssetDatabase.SetImporterOverride<CubeImporter>(path); // sets CubeImporter as Override Importer. AssetDatabase.ClearImporterOverride(path); // removes the Override Importer. AssetDatabase.GetImporterOverride(path); // returns null because no Override Importer is set. } //This is Example Importer for cube [ScriptedImporter(1, new []{"cube" }, new[] { "fbx" })] public class CubeImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0, 0); // 'cube' is a GameObject and will be automatically converted into a prefab ctx.AddObjectToAsset("main obj", cube); ctx.SetMainObject(cube); } }}