ドキュメント

Unity Engine

Unity Engine

ExtractAsset(Object, string)

Creates an external Asset from an object (such as a Material) by extracting it from within an imported asset (such as an FBX file).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static string ExtractAsset(Object asset, string newPath)

Parameters

asset

The sub-asset to extract.

newPath

The file path of the new Asset.

Returns

Type

Description

stringAn empty string if Unity has successfully extracted the Asset, or an error message if not.

Remarks

NOTE: The feature is currently only available for materials embedded in model assets.
All file paths are relative to the project folder. For example: "Assets/Materials/myMaterial.mat".
Method throws ArgumentNullException when the Asset is null and ArgumentException when the file path is null or empty.

Examples

using UnityEngine;using UnityEditor;public class Extractor{ public static void ExtractFromAsset(Object subAsset, string destinationPath) { string assetPath = AssetDatabase.GetAssetPath(subAsset); AssetDatabase.ExtractAsset(subAsset, destinationPath); AssetDatabase.WriteImportSettingsIfDirty(assetPath); AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); }}