sleepingAllowed
Controls if bodies go to sleep when not moving and not interacting. Sleeping can provide a significant performance improvement when many Dynamic or Kinematic bodies are in the world.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool sleepingAllowed { get; set; }