ドキュメント

Unity Engine

Unity Engine

sleepingAllowed

Controls if bodies go to sleep when not moving and not interacting. Sleeping can provide a significant performance improvement when many Dynamic or Kinematic bodies are in the world.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool sleepingAllowed { get; set; }