ドキュメント

Unity Engine

Unity Engine

linearSlop

Get the small length used as a collision and constraint tolerance, in meters. Usually it is chosen to be numerically significant, but visually insignificant. This value is 0.005f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 0.5cm.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float linearSlop { get; }