ドキュメント

Unity Engine

Unity Engine

defaultWorld

Get the default world created at start-up. This world cannot be destroyed as it is permanently owned by Unity itself. See PhysicsWorld.SetOwner and PhysicsWorld.isOwned.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static PhysicsWorld defaultWorld { get; }