ドキュメント

Unity Engine

Unity Engine

aabbMargin

Get the distance used to expand AABBs in the broadphase dynamic tree, in meters. This allows broadphase proxies to move by a small amount without triggering a tree adjustment. This value is 0.05f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 5cm.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float aabbMargin { get; }