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Unity Engine

Unity Engine

SetVariantScale(float)

Sets the value used to downscale the Master's Texture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Deprecated. SetVariantScale is no longer supported and will be removed. Use SpriteAtlasImporter.SetVariantScale instead.
public void SetVariantScale(float value)

Parameters

value

The multiplier to downscale the Master Atlas's Texture by, the recommended range is from [0.1 ~ 0.99].

Remarks

While packing a Variant SpriteAtlas, the Master Atlas's packed Texture is duplicated and downscaled according to this value. The resulting new Texture becomes this Atlas's packed Texture.