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Unity Engine

Unity Engine

Save(SpriteAtlasAsset, string)

Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void Save(SpriteAtlasAsset asset, string assetPath)

Parameters

The SpriteAtlasAsset object to be saved.

assetPath

The path of the SpriteAtlasAsset file on disk.