Save(SpriteAtlasAsset, string)
Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor
public static void Save(SpriteAtlasAsset asset, string assetPath)
Parameters
The SpriteAtlasAsset object to be saved.
The path of the SpriteAtlasAsset file on disk.