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Unity Engine

Unity Engine

Normal

Vertex normal.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Normal = 1

Remarks

Normals usually use Vector3 format. Vector3 uses three 32-bit floats; 12 bytes in total.
This vertex attribute maps to
NORMAL
Semantic in the HLSL shading language.