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Unity Engine

Unity Engine

Color

Vertex color.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Color = 3

Remarks

Colors usually use the Color32 format. Color32 uses four bytes and is low precision.
This vertex attribute maps to
COLOR
Semantic in the HLSL shading language.
Additional Resources: Mesh.HasVertexAttribute, Mesh.SetColors.