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Unity Engine

Unity Engine

RG_EAC_SNorm

A two-component, ETC2 compressed format where each 128-bit compressed texel block encodes a 4×4 rectangle of signed normalized RG texel data with the first 64 bits encoding red values followed by 64 bits encoding green values.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

RG_EAC_SNorm = 128