ドキュメント

Unity Engine

Unity Engine

R8G8_SNorm

A two-component, 16-bit signed normalized format that has an 8-bit R component stored with sRGB nonlinear encoding in byte 0, and an 8-bit G component stored with sRGB nonlinear encoding in byte 1.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R8G8_SNorm = 10