ドキュメント

Unity Engine

Unity Engine

R16G16B16_SNorm

A three-component, 48-bit signed normalized format that has a 16-bit R component in bytes 0..1, a 16-bit G component in bytes 2..3, and a 16-bit B component in bytes 4..5.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

R16G16B16_SNorm = 27