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Multiplayer Services SDK

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Multiplayer Services SDK

Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
    • Get started with matchmaking
    • Manage and configure matchmaking
      • Matchmaking rules
      • Matchmaking rule relaxation
      • Matchmaking with Quality of Service
      • Player segmentation
      • Matchmaker backfill
      • Matchmaking rule samples
      • Matchmaker A/B testing
    • Matchmaker troubleshooting
    • Integrations with other UGS services
    • Deploy Matchmaker configurations
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Manage and configure matchmaking

Learn how to configure matchmaking rules, Quality of Service, player segmentation, backfill, and party matchmaking behavior.
Read time 1 minute
Last updated 13 days ago

Configure matchmaking features to control how players are matched together in your game.
Matchmaking rules
Create rules that control how players are matched together based on their custom data and Quality of Service results.
Rule relaxations
Relax matchmaking rules over time to increase the chance of finding a match when player populations are low.
Quality of Service
Use Quality of Service results to match players in regions with acceptable connection quality.
Player segmentation
Divide players into separate pools based on game modes and custom attributes to optimize matching.
Backfill
Allow players to join matches that have already started and keep servers full as players leave.

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