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Struct FDeleteBackfillTicketResponse

Review the response structure returned when deleting a backfill ticket.
Read time 1 minuteLast updated 2 days ago

Include
#include <MatchmakerServer/Public/Models/DeleteBackfillTicketResponse.h>
Syntax
USTRUCT(BlueprintType)struct FDeleteBackfillTicketResponse

Fields

WasSuccessful

Indicates if the request was completed successfully.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")bool bWasSuccessful = false

Blueprint

Name

Type

Default value

Was SuccessfulBooleanfalse

C++

Name

Type

Default value

bWasSuccessful
bool
false

ErrorMessage

An error message detailing the error.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")FString ErrorMessage

Blueprint

Name

Type

Error MessageString

C++

Name

Type

ErrorMessage
FString

ErrorCode

Error Code (MatchmakerExceptionReason) as int32 for Blueprint compatibility.

Declaration

UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Unity Gaming Services | Matchmaker | Model")int32 ErrorCode = Matchmaker::kMatchmakerExceptionOffset

Blueprint

Name

Type

Default value

Error CodeInteger
0

C++

Name

Type

Default value

ErrorCode
int32
0

Methods

GetReasonEnum()

Declaration

EMatchmakerExceptionReason GetReasonEnum() const

Returns

Type

Description

EMatchmakerExceptionReasonThe exception reason as a EMatchmakerExceptionReason.