Publish a webshop
Snapshot a webshop's production draft into the live configuration and make the shop reachable at its public URL.
Read time 2 minutesLast updated a month ago
When you publish a webshop, Unity copies the production environment's draft into a live configuration and delivers it to players. Players then reach the live shop at . The draft stays editable, and your changes don't affect the live shop until you publish again.
shop.unity.com/{studio}/game/{slug}Publishing is the only way to make theme, branding, or deep-link configuration changes visible to players. Catalog changes don't require a publish; the updates you make in Create a catalog in the Editor apply automatically. For more information about the publish model, refer to Publishing and content delivery.
Prerequisites
Before you start, make sure you meet the following prerequisites:
- A webshop with a draft configuration you're ready to make live.
- Access to the production environment of that webshop. Only the production environment can publish.
Publish the webshop
To publish the webshop, follow these steps:
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Go to the Unity Dashboard.
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Open Monetization > Webshop.
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Select your webshop's menu (...), and then select Edit.
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Confirm that the environment selector shows production. If it shows a different environment, switch to production.
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Select Publish.
After publish, visit to confirm the shop is reachable. The list view's Status column updates to Live. Cache propagation typically takes seconds; if you publish and immediately refresh, you might see one stale load before the invalidation completes.
shop.unity.com/{studio}/game/{slug}Unpublish the webshop
To take the shop offline, follow these steps:
- From the Webshop list, open the menu (...) and select Unpublish webshop.
- Confirm the action.
The public URL returns a not-found response until you publish again. The draft is preserved, so you can publish the same draft (or a modified one) at any time.