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Unity Engine


Unity Engine


GetSceneSectionEntity(int, EntityManager, ref EntityQuery, bool)

Gets the entity representing the scene section with the index passed in. If createIfMissing is true the section entity is created if it doesn't already exist. Metadata components added to this section entity will be serialized into the entity scene header. At runtime these components will be added to the scene section entities when the scene is resolved. Only struct IComponentData components without BlobAssetReferences or Entity members are supported.
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Definition

GetSceneSectionEntity(int, EntityManager, EntityQuery, bool)

public static Entity GetSceneSectionEntity(int sectionIndex, EntityManager manager, ref EntityQuery cachedSceneSectionEntityQuery, bool createIfMissing = true)

Parameters

sectionIndex

The section index for which to get the scene section entity

The entity manager to which the entity belongs

cachedSceneSectionEntityQuery

The EntityQuery used to find the entity. Initially an null query should be passed in, the same query can the be passed in for subsequent calls to avoid recreating the query

createIfMissing

If true the section entity is created if it doesn't already exist. If false Entity.Null is returned for missing section entities

Returns

Type

Description

EntityThe entity representing the scene section