SerializeWorld
Uses a BinaryWriter to serialize a World.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: Unity.Entities.Serialization
- Assembly: UnityEngine.EntitiesModule
SerializeWorld(EntityManager, BinaryWriter)
Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer)
Parameters
SerializeWorld(EntityManager, BinaryWriter, Object[])
Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects)
Parameters
The EntityManager of the serialized world.
The serialization object.
The UnityEngine.Object references from the serialized world.
SerializeWorld(EntityManager, BinaryWriter, NativeArray<EntityRemapInfo>)
Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
Parameters
The EntityManager of the serialized world.
The serialization object.
The Entity remapping to apply during serialization.
SerializeWorld(EntityManager, BinaryWriter, Object[], NativeArray<EntityRemapInfo>)
Uses a BinaryWriter to serialize a World.
public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out object[] referencedObjects, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
Parameters
The EntityManager of the serialized world.
The serialization object.
The UnityEngine.Object references from the serialized world.
The entity remapping to apply during serialization.