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Unity Engine


Unity Engine


DeserializeWorld(ExclusiveEntityTransaction, BinaryReader, object[])

Deserializes a World object.
Read time 1 minuteLast updated 3 days ago

Definition

DeserializeWorld(ExclusiveEntityTransaction, BinaryReader, Object[])

public static void DeserializeWorld(ExclusiveEntityTransaction manager, BinaryReader reader, object[] unityObjectArray = null)

Parameters

The ExclusiveEntityTransaction object ensuring that the deserialization is atomic.

The deserialization object.

unityObjectArray

The UnityEngine.Object references that are patched in during deserialization.