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Unity Engine


Unity Engine


SerializeUtility

Utility class to serialize and deserialize World objects.
Read time 1 minuteLast updated 2 days ago

Definition

public static class SerializeUtility

Static Fields

Value

Description

CurrentFileFormatVersionThe version of the serialization file format.

Static Methods

Method

Description

DeserializeWorldDeserializes a World object.
GetSceneSectionEntityGets the entity representing the scene section with the index passed in. If createIfMissing is true the section entity is created if it doesn't already exist. Metadata components added to this section entity will be serialized into the entity scene header. At runtime these components will be added to the scene section entities when the scene is resolved. Only struct IComponentData components without BlobAssetReferences or Entity members are supported.
SerializeWorldUses a BinaryWriter to serialize a World.