OnDestroy(ref SystemState)
Called when this system is destroyed.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
OnDestroy(SystemState)
void OnDestroy(ref SystemState state)
Parameters
The SystemState backing this system instance
Remarks
Systems are destroyed when the application shuts down, the World is destroyed, or you call World.DestroySystem. In the Unity Editor, system destruction occurs when you exit Play Mode and when scripts are reloaded.