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CreateDefaultWorldWithoutSystems(string)

Called during default world initialization to give the application a chance to set up additional worlds beyond (or instead of) the default world, and to perform additional one-time initialization before any worlds are created.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
bool CreateDefaultWorldWithoutSystems(string defaultWorldName)

Parameters

defaultWorldName

The name of the default World that will be created

Returns

Type

Description

booltrue if the bootstrap has performed initialization, or false if default world initialization should be performed.