StereoEndRender
Schedule notification of completion of stereo rendering on a single frame.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
StereoEndRender(Camera)
Schedule notification of completion of stereo rendering on a single frame.
public void StereoEndRender(Camera camera)
Parameters
Camera to indicate completion of stereo rendering.
Remarks
Notify clients that stereo rendering has completed so they can begin any post-render work.
Additionally, this API will reset properties on the that had been affected by stereo rendering.
cameraAdditional Resources: ScriptableRenderContext.SetupCameraProperties, ScriptableRenderContext.StartMultiEye, ScriptableRenderContext.StopMultiEye, Camera.TryGetCullingParameters.
StereoEndRender(Camera, int)
Schedule notification of completion of stereo rendering on a single frame.
public void StereoEndRender(Camera camera, int eye)
Parameters
Remarks
Notify clients that stereo rendering has completed so they can begin any post-render work.
Additionally, this API will reset properties on the that had been affected by stereo rendering.
cameraAdditional Resources: ScriptableRenderContext.SetupCameraProperties, ScriptableRenderContext.StartMultiEye, ScriptableRenderContext.StopMultiEye, Camera.TryGetCullingParameters.
StereoEndRender(Camera, int, bool)
Schedule notification of completion of stereo rendering on a single frame.
public void StereoEndRender(Camera camera, int eye, bool isFinalPass)
Parameters
Remarks
Notify clients that stereo rendering has completed so they can begin any post-render work.
Additionally, this API will reset properties on the that had been affected by stereo rendering.
camera