RenderQueueRange
Describes a material render queue range.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
- Implements: IEquatable<RenderQueueRange>
public struct RenderQueueRange : IEquatable<RenderQueueRange>
Remarks
Additional Resources: ScriptableRenderContext.DrawRenderers, FilteringSettings.renderQueueRange.
Static Fields
Value | Description |
|---|---|
| maximumBound | Maximum value that can be used as a bound. |
| minimumBound | Minimum value that can be used as a bound. |
Constructors
Constructor | Description |
|---|---|
| RenderQueueRange(System.Int32,System.Int32) | Create a render queue range struct. |
Properties
Property | Description |
|---|---|
| lowerBound | Inclusive lower bound for the range. |
| upperBound | Inclusive upper bound for the range. |
Static Properties
Property | Description |
|---|---|
| all | A range that includes all objects. |
| opaque | A range that includes only opaque objects. |
| transparent | A range that includes only transparent objects. |