LightShadowCasterCullingInfo
This structure contains the information to perform shadow caster culling for a given light.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public struct LightShadowCasterCullingInfo
Remarks
Additional Resources: ShadowCastersCullingInfos.
Fields
Value | Description |
|---|---|
| projectionType | The projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline. |
| splitExclusionMask | A bitmask that represents the shadow splits in LightShadowCasterCullingInfo.splitRange Unity discards. |
| splitRange | The range of ShadowSplitData to use for this light. |