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Unity Engine


LightShadowCasterCullingInfo

This structure contains the information to perform shadow caster culling for a given light.
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Definition

public struct LightShadowCasterCullingInfo

Remarks

Additional Resources: ShadowCastersCullingInfos.

Fields

Value

Description

projectionTypeThe projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline.
splitExclusionMaskA bitmask that represents the shadow splits in LightShadowCasterCullingInfo.splitRange Unity discards.
splitRangeThe range of ShadowSplitData to use for this light.