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Unity Engine


LocalKeyword

Represents a shader keyword declared in a shader source file.
Read time 2 minutesLast updated 4 days ago

Definition

public readonly struct LocalKeyword : IEquatable<LocalKeyword>

Remarks

Shader keywords determine which shader variants Unity uses. You can use a
LocalKeyword
to enable, disable, or check the state of a local shader keyword. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.
When you declare a shader keyword in the source file for a Shader, ComputeShader or RayTracingShader, Unity represents the keyword with a
LocalKeyword
and stores it in a LocalKeywordSpace.
For a Shader:
In addition to this, you can also enable or disable a local or global keyword with a
CommandBuffer
. To do this, use CommandBuffer.SetKeyword, CommandBuffer.EnableKeyword, or CommandBuffer.DisableKeyword.
Note: A
LocalKeyword
is specific to a single Shader, ComputeShader or RayTracingShader instance. You cannot use it with other Shader, ComputeShader or RayTracingShader instances, even if they declare keywords with the same
name
.
Additional Resources: Shader variants and keywords, GlobalKeyword.

Constructors

Constructor

Description

LocalKeyword(UnityEngine.ComputeShader,System.String)Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for a given ComputeShader.
LocalKeyword(UnityEngine.Rendering.RayTracingShader,System.String)Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for a given RayTracingShader.
LocalKeyword(UnityEngine.Shader,System.String)Initializes and returns a LocalKeyword struct that represents an existing local shader keyword for a given Shader.

Properties

Property

Description

isDynamicSpecifies whether this local shader keyword is used for dynamic branching (Read Only).
isOverridableWhether this local shader keyword can be overridden by a global shader keyword. (Read Only).
isValidSpecifies whether this local shader keyword is valid (Read Only).
nameThe name of the shader keyword (Read Only).
typeThe type of the shader keyword (Read Only).

Operators

Operator

Description

operator ==Returns true if the shader keywords are the same. Otherwise, returns false.
operator !=Returns true if the shader keywords are not the same. Otherwise, returns false.