PreLateUpdate
Update phase in the native player loop.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate
Remarks
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.
Structs
Struct | Description |
|---|---|
| PreLateUpdate.AccessibilityUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.AIUpdatePostScript | A native engine system that the native player loop updates. |
| PreLateUpdate.ConstraintManagerUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.DirectorDeferredEvaluate | A native engine system that the native player loop updates. |
| PreLateUpdate.DirectorUpdateAnimationBegin | A native engine system that the native player loop updates. |
| PreLateUpdate.DirectorUpdateAnimationEnd | A native engine system that the native player loop updates. |
| PreLateUpdate.EndGraphicsJobsAfterScriptUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.LegacyAnimationUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.ParticleSystemBeginUpdateAll | A native engine system that the native player loop updates. |
| PreLateUpdate.Physics2DLateUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.PhysicsLateUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.ScriptRunBehaviourLateUpdate | A native engine system that the native player loop updates. |
| PreLateUpdate.UIElementsUpdatePanels | A native engine system that the native player loop updates. |
| PreLateUpdate.UpdateMasterServerInterface | A native engine system that the native player loop updates. |
| PreLateUpdate.UpdateNetworkManager | A native engine system that the native player loop updates. |