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Unity Engine


PreLateUpdate

Update phase in the native player loop.
Read time 1 minuteLast updated 4 days ago

Definition

public struct PreLateUpdate

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

PreLateUpdate.AccessibilityUpdateA native engine system that the native player loop updates.
PreLateUpdate.AIUpdatePostScriptA native engine system that the native player loop updates.
PreLateUpdate.ConstraintManagerUpdateA native engine system that the native player loop updates.
PreLateUpdate.DirectorDeferredEvaluateA native engine system that the native player loop updates.
PreLateUpdate.DirectorUpdateAnimationBeginA native engine system that the native player loop updates.
PreLateUpdate.DirectorUpdateAnimationEndA native engine system that the native player loop updates.
PreLateUpdate.EndGraphicsJobsAfterScriptUpdateA native engine system that the native player loop updates.
PreLateUpdate.LegacyAnimationUpdateA native engine system that the native player loop updates.
PreLateUpdate.ParticleSystemBeginUpdateAllA native engine system that the native player loop updates.
PreLateUpdate.Physics2DLateUpdateA native engine system that the native player loop updates.
PreLateUpdate.PhysicsLateUpdateA native engine system that the native player loop updates.
PreLateUpdate.ScriptRunBehaviourLateUpdateA native engine system that the native player loop updates.
PreLateUpdate.UIElementsUpdatePanelsA native engine system that the native player loop updates.
PreLateUpdate.UpdateMasterServerInterfaceA native engine system that the native player loop updates.
PreLateUpdate.UpdateNetworkManagerA native engine system that the native player loop updates.