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Unity Engine


type

A System.Type used to identify a Player loop system and label it in the Profiler.
Read time 1 minuteLast updated 6 days ago

Definition

public Type type

Remarks

Use the
type
property to identify and retrieve a particular default PlayerLoopSystem when iterating over the default or current Player loop. Custom Player loop systems must have this property to identify them, but it can be an empty class. Valid struct types for default Player loop systems are available under the
UnityEngine.PlayerLoop
namespace.