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Unity Engine


FixedUpdate

Update phase in the native player loop.
Read time 1 minuteLast updated 4 days ago

Definition

public struct FixedUpdate

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

FixedUpdate.AudioFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.ClearLinesA native engine system that the native player loop updates.
FixedUpdate.DirectorFixedSampleTimeA native engine system that the native player loop updates.
FixedUpdate.DirectorFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.DirectorFixedUpdatePostPhysicsA native engine system that the native player loop updates.
FixedUpdate.LegacyFixedAnimationUpdateA native engine system that the native player loop updates.
FixedUpdate.NewInputFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.Physics2DFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.PhysicsFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.ScriptRunBehaviourFixedUpdateA native engine system that the native player loop updates.
FixedUpdate.ScriptRunDelayedFixedFrameRateA native engine system that the native player loop updates.
FixedUpdate.XRFixedUpdateA native engine system that the native player loop updates.