FixedUpdate
Update phase in the native player loop.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct FixedUpdate
Remarks
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.
Structs
Struct | Description |
|---|---|
| FixedUpdate.AudioFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.ClearLines | A native engine system that the native player loop updates. |
| FixedUpdate.DirectorFixedSampleTime | A native engine system that the native player loop updates. |
| FixedUpdate.DirectorFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.DirectorFixedUpdatePostPhysics | A native engine system that the native player loop updates. |
| FixedUpdate.LegacyFixedAnimationUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.NewInputFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.Physics2DFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.PhysicsFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.ScriptRunBehaviourFixedUpdate | A native engine system that the native player loop updates. |
| FixedUpdate.ScriptRunDelayedFixedFrameRate | A native engine system that the native player loop updates. |
| FixedUpdate.XRFixedUpdate | A native engine system that the native player loop updates. |