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Unity Engine


EarlyUpdate

Update phase in the native player loop.
Read time 2 minutesLast updated 6 days ago

Definition

public struct EarlyUpdate

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

EarlyUpdate.AnalyticsCoreStatsUpdateA native engine system that the native player loop updates.
EarlyUpdate.ClearIntermediateRenderersA native engine system that the native player loop updates.
EarlyUpdate.ClearLinesA native engine system that the native player loop updates.
EarlyUpdate.DeliverIosPlatformEventsA native engine system that the native player loop updates.
EarlyUpdate.DispatchEventQueueEventsA native engine system that the native player loop updates.
EarlyUpdate.ExecuteMainThreadJobsA native engine system that the native player loop updates.
EarlyUpdate.GpuTimestampA native engine system that the native player loop updates.
EarlyUpdate.InsightsUpdateA native engine system that the native player loop updates.
EarlyUpdate.PerformanceAnalyticsUpdateA native engine system that the native player loop updates.
EarlyUpdate.Physics2DEarlyUpdateRepresents a native engine system that the native player loop updates.
EarlyUpdate.PhysicsResetInterpolatedTransformPositionA native engine system that the native player loop updates.
EarlyUpdate.PlayerCleanupCachedDataA native engine system that the native player loop updates.
EarlyUpdate.PollHtcsPlayerConnectionA native engine system that the native player loop updates.
EarlyUpdate.PollPlayerConnectionA native engine system that the native player loop updates.
EarlyUpdate.PresentBeforeUpdateA native engine system that the native player loop updates.
EarlyUpdate.ProcessMouseInWindowA native engine system that the native player loop updates.
EarlyUpdate.ProcessRemoteInputA native engine system that the native player loop updates.
EarlyUpdate.RendererNotifyInvisibleA native engine system that the native player loop updates.
EarlyUpdate.ResetFrameStatsAfterPresentA native engine system that the native player loop updates.
EarlyUpdate.ScriptRunDelayedStartupFrameA native engine system that the native player loop updates.
EarlyUpdate.SpriteAtlasManagerUpdateA native engine system that the native player loop updates.
EarlyUpdate.TilemapRendererEarlyUpdateA native engine system that the native player loop updates.
EarlyUpdate.UnityWebRequestUpdateA native engine system that the native player loop updates.
EarlyUpdate.UpdateAsyncInstantiateProvides a native engine system that the native player loop updates.
EarlyUpdate.UpdateAsyncReadbackManagerA native engine system that the native player loop updates.
EarlyUpdate.UpdateCanvasRectTransformA native engine system that the native player loop updates.
EarlyUpdate.UpdateContentLoadingA native engine system that the native player loop updates.
EarlyUpdate.UpdateInputManagerA native engine system that the native player loop updates.
EarlyUpdate.UpdateKinectA native engine system that the native player loop updates.
EarlyUpdate.UpdateMainGameViewRectA native engine system that the native player loop updates.
EarlyUpdate.UpdatePreloadingA native engine system that the native player loop updates.
EarlyUpdate.UpdateStreamingManagerA native engine system that the native player loop updates.
EarlyUpdate.UpdateTextureStreamingManagerA native engine system that the native player loop updates.
EarlyUpdate.XRUpdateA native engine system that the native player loop updates.