EarlyUpdate
Update phase in the native player loop.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct EarlyUpdate
Remarks
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.
Structs
Struct | Description |
|---|---|
| EarlyUpdate.AnalyticsCoreStatsUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.ClearIntermediateRenderers | A native engine system that the native player loop updates. |
| EarlyUpdate.ClearLines | A native engine system that the native player loop updates. |
| EarlyUpdate.DeliverIosPlatformEvents | A native engine system that the native player loop updates. |
| EarlyUpdate.DispatchEventQueueEvents | A native engine system that the native player loop updates. |
| EarlyUpdate.ExecuteMainThreadJobs | A native engine system that the native player loop updates. |
| EarlyUpdate.GpuTimestamp | A native engine system that the native player loop updates. |
| EarlyUpdate.InsightsUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.PerformanceAnalyticsUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.Physics2DEarlyUpdate | Represents a native engine system that the native player loop updates. |
| EarlyUpdate.PhysicsResetInterpolatedTransformPosition | A native engine system that the native player loop updates. |
| EarlyUpdate.PlayerCleanupCachedData | A native engine system that the native player loop updates. |
| EarlyUpdate.PollHtcsPlayerConnection | A native engine system that the native player loop updates. |
| EarlyUpdate.PollPlayerConnection | A native engine system that the native player loop updates. |
| EarlyUpdate.PresentBeforeUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.ProcessMouseInWindow | A native engine system that the native player loop updates. |
| EarlyUpdate.ProcessRemoteInput | A native engine system that the native player loop updates. |
| EarlyUpdate.RendererNotifyInvisible | A native engine system that the native player loop updates. |
| EarlyUpdate.ResetFrameStatsAfterPresent | A native engine system that the native player loop updates. |
| EarlyUpdate.ScriptRunDelayedStartupFrame | A native engine system that the native player loop updates. |
| EarlyUpdate.SpriteAtlasManagerUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.TilemapRendererEarlyUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.UnityWebRequestUpdate | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateAsyncInstantiate | Provides a native engine system that the native player loop updates. |
| EarlyUpdate.UpdateAsyncReadbackManager | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateCanvasRectTransform | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateContentLoading | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateInputManager | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateKinect | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateMainGameViewRect | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdatePreloading | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateStreamingManager | A native engine system that the native player loop updates. |
| EarlyUpdate.UpdateTextureStreamingManager | A native engine system that the native player loop updates. |
| EarlyUpdate.XRUpdate | A native engine system that the native player loop updates. |