EffectInstance.IControl<TProcessor>
The control interface an implementation of an EffectInstance must implement on a struct to be fully formed.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Interface
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
[JobProducerType(typeof(IEffectControlExtensions.JobStruct<,>))]public interface EffectInstance.IControl<TProcessor> : ProcessorInstance.IControl<TProcessor> where TProcessor : unmanaged, ProcessorInstance.IRealtime
Remarks
The control side of a ProcessorInstance receives various callbacks from a ControlContext from the logical control thread. You can annotate this with BurstCompileAttribute to have it compiled with Burst.
Additional Resources: ProcessorInstance.IControl<TRealtime>