EffectInstance.IRealtime
The processing interface an implementation of an EffectInstance must implement on a struct to be fully formed.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Interface
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
[JobProducerType(typeof(IEffectProcessorExtensions.JobStruct<>))]public interface EffectInstance.IRealtime : ProcessorInstance.IRealtime
Remarks
The processing side of a ProcessorInstance receives various callbacks from a RealtimeContext from the logical processing thread. You can annotate this with BurstCompileAttribute to have it compiled with Burst.
Additional Resources: ProcessorInstance.IRealtime