Update(ControlContext, Pipe)
Called if you have subscribed to continuous updates from the control thread, or if there is data returned from the TRealtime counterpart.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
void Update(ControlContext context, ProcessorInstance.Pipe pipe)
Parameters
Remarks
This is guaranteed to be invoked before ProcessorInstance.IControl<TRealtime>.Dispose if there's any data that's been sent from ProcessorInstance.Pipe.SendData and suitable flags have been set in _controlUpdateSetting.
Additional Resources: ControlContext.Manual.Update, ProcessorInstance.UpdateSetting