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Unity Engine


RotationConstraint

Constrains the rotation of a GameObject based on the rotation of one or more sources.
Read time 7 minutesLast updated 8 days ago

Definition

[RequireComponent(typeof(Transform))]public sealed class RotationConstraint : Behaviour, IConstraint

Remarks

Use this constraint to rotate a GameObject based on the rotation of other sources. For example, you can use this constraint to synchronize spinning gears in a machine. You can also adjust the weight of each source to influence whether the constrained GameObject follows the rotation of one source over another source.
Refer to Rotation Constraint Component for more details.

Examples

// This example uses a RotationConstraint to constrain the rotation of a GameObject based on two sources.// Each source has an equal influence based on their assigned weight.using UnityEngine;using UnityEngine.Animations;public class RotationConstraintExample : MonoBehaviour{ public Transform sourceA; public Transform sourceB; private RotationConstraint m_RotationConstraint; void Start() { m_RotationConstraint = gameObject.AddComponent<RotationConstraint>(); ConstraintSource source1 = new ConstraintSource { sourceTransform = sourceA, weight = 0.5f }; ConstraintSource source2 = new ConstraintSource { sourceTransform = sourceB, weight = 0.5f }; m_RotationConstraint.AddSource(source1); m_RotationConstraint.AddSource(source2); m_RotationConstraint.constraintActive = true; }}

Properties

Property

Description

constraintActiveActivates or deactivates the constraint.
lockedLocks the offset and rotation at rest.
rotationAtRestThe rotation used when the sources have a total weight of 0.
rotationAxisThe axes affected by the RotationConstraint.
rotationOffsetThe offset from the constrained rotation.
sourceCountThe number of sources set on the component (read-only).
weightThe weight of the constraint component.

Methods

Method

Description

AddSourceAdds a constraint source.
GetSourceGets a constraint source by index.
GetSourcesGets the list of sources.
RemoveSourceRemoves a source from the component.
SetSourceSets a source at a specified index.
SetSourcesSets the list of sources on the component.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.